I tried to find a solution before and asked elsewhere but couldn’t find the exact same issue.
I have a parent game object that is a Rigidbody 2D, and this object has children that are BoxColliders 2D.
(The parent object needs to be dragged, and the child blocks need to move along with it and to be colliders).
It used to work in the past — so i’m not sure if an Unity update broke this.
But now my other Rigidbody 2D doesn’t collide with these child BoxColliders any more.
Is there a (new ?) rule I don’t know about using BoxColliders as child of a Rigidbody ? (or sometimes in the very same object)
By the way :
I haven’t assigned any material to the BoxCollider 2D and Rigidbody 2D, as I don’t think they need it.
The Rigidbody is Dynamic and I’d like to keep it that way.
Thanks for your help