Congratulations! You’ve finished your game. Time to sit back and relax knowing that players across the world are falling in love with it. *BEEP!* Ooh, your first comment!
“This game is TrAsH!!!” – @WookieeJumper69
Ok, well not what you expected, but nothing to worry about. *BEEP!* Another one…oh…they too agree the game is trash, they are just fighting over what kind. *BEEP* *BEEP* *BEEP* *BEEP* Aandd several more have joined the party. They seem so angry. Now they’re saying your game is a “dumpster fire”, wait, now it’s a “dumpster fire full of dirty diapers”, one sec, now it’s….ok…I’m not repeating that.
You get the point. We can’t control how people react to our games. No matter how amazing it is, if you release something into the world it will receive some degree of negative feedback. Sometimes this feedback is justified, sometimes it’s just a dumpster fire full of angry people.
On today’s episode we talk about the different reasons for player outrage and debate about various real-world examples. We also discuss best practices in dealing with negativity related to your own games.
Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns, to: email@example.com