Cocos Creator 3.1.1 (same on Cocos Creator 3.1.0)
I need to use gles2 because gles3 (OpenGL ES 3.x) don’t supported on my device I’m using for tests. When I choose “nearest” for texture’s Mag Filter and Min Filter, all is good on preview and on Windows build with GLES3, but it doesn’t works on android-gles2 and windows-gles2 builds (all what I tested) when I scale it. It looks like linear filter is using in build.
Can I fix it? Or is it an issue? Thx.