I’ve recently been inspired to start a new ongoing blog series I’d like to call “Harder Than You Think”. Each post will focus on a feature or a game mechanic that might seem fairly easy or straightforward to a lay person, but actually requires significantly more work than a cursory glance would suggest.
“But dev, haven’t you been doing this already for a while?” you might ask.
Yes, yes I have. However, before it was mostly in response to people asking explicitly about feature construction. This series would be a more proactive approach, bringing up features and mechanics that people may not think to ask about. Here’s some previous posts that follow this particular theme:
Some future topics I might address:
- Character Stats
- Dying/State Changes
Does this seem interesting? I was inspired to collect these and continue by (former Bioware studio manager) Mark Darrah’s [youtube channel]. He’s got some pretty in-depth videos there; I suggest subscribing to it if you are interested in game development at a AAA studio level.
The FANTa Project is being rebooted. [What is the FANTa project?]
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