Project TNQ is a retro FPS being developed by Wreckless Interactive using Unity. TNQ stands for Totally Not Quake and it is a type of game based on older FPS games like Quake 2 and Half-Life.
TNQ takes place in a floating castle. The United People’s Army (UPA) is tasked with invading this castle, which is operated by the well known Dr. Kozlov, who is very verse in the creation of super weapons. The UPA is looking into a rumor that Dr. Kozlov is creating something called Weapon X and their task is to find and remove the weapon from Dr. Kozlov’s hands. The player must fight through a castle full of Bio-Mechanical enemies, created by the good doctor, as they make their way towards The Chamber, which is found below the castle’s surface
TNQ will follow the game design of Quake 2 and Half-Life, including holding multiple weapons, health that does not regen, and fast movement. Along with that, the player will be given a selection of weapons to choose from when fighting enemies. Along with that, the game will follow a similar art style to these older games (now mainly for the aesthetic instead of because of the hardware’s limitations). These styles will include lower poly models, limited animations, and low resolution textures.